Welcome to the World of Jolt!
Superpowers give you an edge, but in the end, Big Business trumps.
Gigging and scratching in Jax while a criminal organization rises.
Nathan is lured into a CHIMERA experiment as they trap him on the Buckman bridge to observe his abilities! Back home, it’s parent-teacher conference night for him, Sarah, and their kid Mason. OB stops by looking for a hanging-out buddy. And Danny “Red-Eye” comes looking for OB.
It was a smooth roleplaying session of Champions Now RPG mostly - the area effect rules tripped me up a little. We didn’t forget the knockback rules; we’ll add them back in later. We did see Nathan put the slap down on some CHIMERA agents with his super speed and just how fast old Nate is.
The Jolt Now Files
As a gamemaster, I'm a fan of the outline method suggested in Champions Now for tracking what's happening Now in your game. I have been using this method for all my games! Jolt starts out like this before our first session.
Nathan (Jolt!)
Sera, wife
secret ID (protected witness)
Mason, kid
Hunted (small, powers, manip).
Hounded by Jolt, Intl.
Hunted by the New Jolt!
Buddies with OB
Old Jolt Crew
Red-Eye
Comes looking for OB.
Cherry Bomb, White Lightening, Citrus Climax
Jacksonville, Florida
CHIMERA Field squad (Hazard)
Spd 2 DCV 6 Bod 10 Stun 20 Def 10
Machine Pistols 6d6EB,Pierce
S-Tazer, 5d6EB+4d6Ent. (x1)
Next:
Jolt Disassembled #1 - Come behind the GM screen and I’ll tell you how I did it.
Jolt #2 - Orange Blast - What’s he not saying?
Jolt #1: Jolt!