Monday Musings #153 đ¤Ź
The games that rewired me
Good Monday, Gamer!

I drafted this post with the word impact in the title, and it kept sounding wrong. Impact is what a car does to a wall. These games didnât hit me â they got inside and moved the furniture around. So: rewired. The games that rewired me. The ones I can point at and say I was one kind of GM/Player before this, and a different one after.
Burning Wheel 1e â Gold. This game broke up my D&D group. I live in the same town as these dudes, I see them in our FLGS, and we donât interact. BW showed me what TTRPGs could actually be about â Beliefs, Instincts, Traits, the whole machinery of a character who wants something and the mechanics to go get it. It also opened the door to the entire indie TTRPG space for me.
Apocalypse World. If Burning Wheel made the session about a playerâs goals through mechanics, Apocalypse World articulated the part that we never say out loud: these sessions are conversations. Moves, principles, MC agendas â Vincent and Meguey Baker wrote down the things good GMs were already doing intuitively, and once youâve seen it written down, you canât unsee it.
Twilight: 2000 â the Survival Sandbox. Iâm putting these together. Both from Free League, which says something, and I ran them both sandbox style. IMHO, the encounter mechanics and the encounter deck are the heart of this sandbox game.
Twilight: 2000 (Free League). 50+ sessions of long-running play with the Kalisz crew, plus open-table con sessions. I went deep on this one. The grimdark Polish countryside is the obvious read, but the actual lesson was about scarcity as a campaign engine â when fuel matters and ammo matters and people matter, the sandbox runs itself.
The One Ring 2E / Moria. Moria, the OG mega-dungeon. Open table, sandbox during Balinâs run to take back the Halls. The sandbox game IS the campaign. The many, many players are little anthologies with a themed through-line.
Running both taught me that âthe TTRPG sandboxâ needs to be normalized!
Ars Magica / Nobilis. Itâs good to have big goals, big dreams. Covenants that span generations, Powers that command concepts. These are my twin whale games â one day Iâll get a proper table and campaign going.
Legacy: Life Among the Ruins. Big-ass generational game. It doesnât matter if you run it with ALL the expanded playbooks available or just two â I know. This game remains BIG in play. Walk away from anyone peddling a one-shot. 4â6 sessions minimum. 8â12 if you really wanna see something.
In a Wicked Age made me a believer. A djinn, a thief, and a talking pig go on an adventure...and I ainât never been the same. Oracle-driven play, characters built from situational fragments, sessions that resolve into something you couldnât have planned and wouldnât have wanted to. And the âOwe Listâ. IYKYK. Find this game, play it. Thank the Bakers. Youâre welcome.
Under Hollow Hills. Love this game so much. It surprised me. I came in thinking âfaerie circus PBTA, sure, fine, cozy blah blahâ and left thinking about troupe play and circus-as-found-family and the whole design for weeks afterward. And it isnât cozy...
The Velvet Glove. Gang girls knife-fighting in bathrooms since 1970. Few games are this confident about exactly what they are. The Velvet Glove has a tight premise â that history-through-game-lore that I love â and itâs a feature, not a constraint. Nahual, Saga of the Icelanders, and Cartel all fit in this space for me. It makes me think deeply about Black American culture: what does that TTRPG look like? I think I have a response.
Champions Now. The Jolt campaign is where I figured out I had opinions about supers TTRPGs at all. Champions Now folds a 40-year-old superheroes engine into something that feels like a modern indie game without losing what made the original work. Itâs still the reigning champion of supers games for me, especially since Champions Now puts the soap opera of comics upfront and mechanized. The fight mechanics are gamey. Smallville and Marvel Heroic RPG are strong challengers...if Cam could mash those two together â¤ď¸
The Black Sword Hack. Two concurrent campaigns in early 2025 and nine posts in two months. BSH proved to me that player buy-in at session zero isnât a vibe â itâs a winning procedure. When players design the state of the world from the start, they show up to PLAY. Every session zero Iâve run since has more BSH in it than it does any other game. Remember itâs a conversation â even if the game doesnât have a session zero procedure, we can talk through that.
Jiangshi: Blood in the Banquet Hall. Weaves its culture into its lore, mechanics, and play... (yep, another one!) Iâm always here for games that do that â where the setting and the system are saying the same thing, where you canât pull them apart without breaking both. Musing on Birthdays and Jiangshi has more.
Coriolis, 1E Because space doesnât have to be Federation White. Third Horizonâs whole texture â the syncretism, the Icons, the Arabian/Persian/North African influences carried through as setting bones rather than dressing. You can build a science fiction game out of cultures the genre has spent years ignoring, and the result isnât novelty.
These are the ones that did the rewiring. The newsletter youâre reading is what came out the other side. Youâll notice some commonality in my picks. I should say Iâm not on commission, kickbacks, or affiliation programs. Free League, the Bakers (and some PBTA games) are first class at what they do, IMEO. Games with tight premises and something to say are đĽ These are all in my head as I consider: in the TTRPG space, what do I have to say?
What about you? Whatâs the game that broke your group up in the best possible way, or the one that surprised you, or the one you ran two campaigns of back-to-back because you couldnât stop thinking about it? Drop it in the comments.
3 Mondays Left.

Under Hollow Hills rewired me, as well! i am currently running it (on a semi-irregular basis) for three different groups, two of which started as one-shots, but has grown to having planned out the tour for all of them, thanks to the end-of-session question of "Shall we schedule a time to play again?"
Having so much fun with it, and it blows my mind every single time we play. (especially one of those games, where there's a Lostling who has used See through them to the most amazing effect several times. A play that makes everyone step out of character for a moment to together figure out another character??? love it so much. (i have this theory that the mortal human characters are (not-so?) secretly the most interesting characters in the game)
and then the rules for death, the three options of what to do if you truly die â leave, create a new character, or, my favourite, take over as the new Mistress of Ceremonies and let the current play another character (if everyone agrees)??? it hasn't happened yet but wow.
oh, and rules that explicitly allow/encourage dice fudging and otherwise "breaking" the rules (eg "choose 1... [later] "You can choose 2 sometimes if you want to, why shouldnât you?"), and rules (suggestions) for what to do if you decide to leave the circus behind yet continue playing with the same characters...
not to mention the absolutely beautiful prose... i could talk about the game forever (which i kinda did recently on the Open Hearth community podcast...); just absolutely in love.
also shoutouts to Demigods, the first PbtA game i ran! it also kind-of "broke" my long-term group (though we still play DnD almost every week), and we learned the lesson that it is not a great idea to have a player who would really rather play something else in a game... i definitely have regrets about how i handled things, but i at least learned a lot from the experience.
and Girl by Moonlight, for being the first game i ever ran (which, being FitD could be argued to be PbtA but oh well).
Kids on Brooms for being the first AP i watched, introducing me to indie games!
and my friend's unpublished homebrew systems which were the first i ever played, first Star Wars, then various fantasy-style in homemade worlds (and one sci-fi). which rewired my brain as to what ttrpgs even were, introducing me to them in the first place!
What a great list! I need to look deeper at some of those games.