I've executed over 100+ TTRPG combat encounters easy.
Roll for initiative, IMHO, is a nice, safe bet. But I like my action, risky, frenetic, and Unsafe.
Here are 5 of my favorite mechanics for resolving when things happen at the table.
I've executed over 100+ TTRPG combat encounters easy.
Roll for initiative, IMHO, is a nice, safe bet. But I like my action, risky, frenetic, and Unsafe.
Here are 5 of my favorite mechanics for resolving when things happen at the table.