Good Monday, Gamer!
I ran session six of The Outer Rim Blues using Edge of the Empire. I debuted two more Foundry VTT plugins for this game. The Star Wars Episode Text crawler and the hyperspace transition screens! Entirely too much fun! These are nice plugins Fx for mood, low friction, and big feels โnothing like four grown-ass men giggling early Saturday morning about scrolling text! Anyway, the players recovered and delivered a lost data core to Black Sun in exchange for the whereabouts of their lost refugees. That brings us to Nar Shadda, the Smuggler's Moon in Hutt Space. The refugees are being delivered to Shurdi the Hutt. Some PC carousing at The Orange Lady nets the location of where the "couriers" will dock their C-ROC Gozanti; Kanjiklub is looking to settle a score with those "couriers," and the captain of the Gozanti is a blaster-slinging droid. Five successes. Four threats!! I love these rich dice! I give the players everything and the trash compactor; But those threats will likely become Kanjiklub stomping all over the PC's next move!
I love the different setting ideas and the Caravan point-crawl of the Ultra Violet Grasslands. I wanted to pair it with OSE(D&D) for a series of IRL open table games โbut I fear it is too far fringe and/or strange for playing at tables with strangers. I've been working up notes where I dial down the far-outness. It also occurred to me that I should really be running this in Cortex BX!
Speaking of Cortex. I've added two mechanics to Lifted: Indomitable that aren't in Cortex Prime. History and another, but different, character advancement mechanic. Think of History like Champions Now situations. Maybe your hero has a frail elder auntie or is hunted by murderous giant drones. These imply some history prior to gameplay and are worth XPs spent in character creation. Character advancement is a series of five(or six) questions worth XP after each session. I was feeling a kind of way about it though. I reached out to the always awesome Cam Banks and asked if Cortex started out as a generic RPG ( GURPS, Fate, Hero, etc) or if it was a house system. (2D20, MY0). I was sooo happy when he said it was a house system. I felt better about my changes to a house system rather than a generic one ๐คท๐พโโ๏ธ; silly brains. I don't really like generic RPG systems. Except for when I do. I loved playing Atomic Robo, The 6th Gun, Champions, Edge of the Empire, and Hellboy (GURPS). Just like I love playing Forbidden Lands, Mutant Year Zero, Twilight: 2000.