Good Monday, Gamer!
I’ve been prepping to run Twilight: 2000 for IRL. The Role-Players Guild of KC runs monthly game days here in Kansas City, rotating through the various hobby shops in the metro area. Next weekend they'll be at a shop in my town (that I didn't know was here!) I'm on the schedule running a five-player slot of Twilight: 2000. Now, while I've run over 50 sessions of this amazing game. Not one of those sessions was a live, at-the-table session! And Foundry VTT did all the heavy lifting of game mechanics! I don't have a table groove yet for this game; it could all go up in flames...Game Over Man!! I'm actually pretty stoked because I got in on the big AMMO box version of the game, and that'll be the first time I get to use it in the real world. I’m working on Player reference sheets to print on the back of the character sheets and a sub-section of the campaign map.
And more prep work this week for my Edge of the Empire series: The Outer Rim Blues. I'm digging into the Kessel Run lore for the next job. The Sons of Fortune book has a nice template of a modular adventure using the Corellian Run, complete with mechanics for micro-jumps and obstacles. I'll likely re-watch Solo for the Kessel parts of the movie. In the game, Thane Rook, a Mandalorian, bartered with the PCs, and they owe him a smuggling run that I gotta figure out —and I still don’t know the story about those Iktotchi refugees and where they are now 🤷🏾♂️
And Coriolis is BACK!! I've long loved the rich universe of Coriolis, and I'm happy it's about to get some new Free League love. With all the improvements of the MY0 house system from Alien RPG to Blade Runner and Twilight: 2000 -I hope to see those rolled into an upgraded Coriolis system.
There's a new RPG venue in town. Rascal News has soft-launched their newsletter, a worker-owned outlet for journalism about RPGs.