Good Monday, Gamer!
We've traded in our Twilight: 2000 Saturdays for Star Wars: Edge of the Empire RPG. Fantasy Flight Game's turn at the Star Wars RPG arena. We have Drace, a human smuggler; Darro, the outlaw tech; and Huurach, a Wookie explorer. I have run Edge of the Empire for several convention tables and my home group when it first came out. It's right in that space we like to call "Trindie," But for the fancy 3-axis dice, the skills, talents, and gear porn - what makes EotE sing when I'm flying is the Obligations and motivations. When you put them all together on a chart like so:
1-10 Duty Bound - Find the Refugees (Huurach)
11-15 Betrayal - Find Who Sold Us Out
16-20 Debt - Owe Gorn
21-25 Dutybound: refugees (Drace)
26-30 Debt: ship repairs
21-35 Favor: bounty hunter
36-40 Dutybound: refugees (Darro)
41-50 Responsibility - Find sister a safe home
51-55 Criminal - Allegedly built a Bad Thing
There's a story in there...the game's premise. In our case, Neil's obligation to the refugees was so compelling that the other two players picked it up. Gorn, a Duros contact, put this team together for a client to rescue a camp of refugees. But when Drace and Darro arrived at the pick-up point, only a badly injured Huurach was found.
We're using Foundry VTT. It has a plugin for Edge of the Empire we're trying out. We're starting play right after the Wookie’s recovery from the last job - he lost an arm and a leg!! The crew is headed to see Gorn, a friend of Huurach. They are looking for leads on the missing refugees and probably a gig for credits! I’ll make that obligation roll at the start of the next session.
In other places... I picked up the Household RPG, and I am anxious to get it to the table! Judd ran Under Hollow Hills RPG for the ActualPlay stream on Twitch a while back, and it still has a spell on me. After chatting with some gamers at my FLGS about Household RPG, I was hexed! You play the Littlings. They are essentially fairies of the European Folklore kind. An abandoned house is the landscape, each room its own nation. I spent my entire Saturday night in the 300-page rulebook. I'm pretty sure I'm running a lot of this game this year.
Players of Household take on the role of littlings, little beings of the Little Folk from European folklore. Together, these littlings will go on to live little great adventures that span over five of the most troubled years in the history of the House, beginning at the end of the First Household War and living in the shadow of a new threat. It was a magical period when all Folks came together in new alliances despite old disagreements, a time of ideological and industrial revolutions. All this while always on the brink of a diplomatic incident.
Household looks like a lot of fun!