Good Monday, Gamer!
âThe role of the GM is to ask questions, not answer them.â
â Anton Chekhov, Bard.
Whatâs This All For?
Iâve been thinking a lot about what folks want from a newsletter. Over on my new (non-gaming) newsletter, SecretKC, itâs simple: solve a problem, help people find the coolest spots in town. But here, with Play Fearless, the âproblemâ looks different.
Itâs not âwhere should I go this weekend?ââitâs more like:
What games are worth my time right now?
What mechanics actually sing at the table?
What do I prep, and how do I run it better?
Whereâs the spark, and how do I keep chasing it?
Thatâs the work I want to do here. Share the games Iâm playing, whatâs clicking, whatâs breaking, and maybe give you something new to tryâor just the nudge to see your own table a little differently.
Landon Poburan recently wrote a sharp piece about what people actually want from newsletters, and it got me reflecting on how Play Fearless fits in. I donât want this to just be a diaryâI want it to be useful. So if thereâs something you want from this space, hit reply and tell me.
Lifting Wild Talents (and a little Godlike)
Iâm prepping Wild Talents to run a short series for a pilot Supers podcast. Might even fall back on Godlike firstânostalgia does that to you.
Fun fact: the very first TTRPG app I ever built was a dice roller for Godlike on the PalmPilot. Gave it to Dennis Detwiller, a Palm user at the time, and wound up with a signed copy of Godlike! That gameâs always stuck with me. I love the way it handles âinitiativeââplayers declare actions, allocate dice, then roll, and the dice themselves decide order and effect. Iâm here for it.
What I donât love? Rolling multiple pools of dice for NPCs. Back in the day, my second-ever âGM accessoryâ was printing out sheets of random d10 numbers and crossing them off as I went. Iâll likely tweak Mad-Dice to handle this job for me.
Still Flying Circus
We wrapped up our two-session rescue mission this weekend. The goal: extract four downed pilots. It was tense. Itâs hard to down a plane in this game, and the mission showed it. My character Nat found and freed the captured pilotsâthough one didnât make it, ganked on the run. Nat also stirred up plenty of sabotage and ground chaos along the way. The crewâs escape only happened thanks to Rainerâs sacrifice: ramming his plane into the monstrous Vampyre. Brutal, cinematic, and pure Flying Circus.
The Heroic Tales of the Horde Knight and the Vulture Knight.
Weâve started a new Mythic Bastionland trilogy sequelâthis time as two young knights, the Horde Knight and the Vulture Knight, venturing into the realm we created and played in the previous âtrilogyâ. They slew an ogre (of course) and swaggered their way into recruiting threeâmaybe fourâother knights to their circleâŠvia knightly duel âeasily won by the Horde Knight đ€Ł đ€„
The vibe is very âknightly swagger,â easy to lean into after our first three sessions together. Thomas and I bounce off each other effortlessly, and Judd takes it all in strideâsometimes humbling our knights just enough to keep things grounded.
I think Mythic Bastionland is the roguelike of TTRPGs. Itâs quick to spin up a new character, keep your player knowledge, and jump right back into the cycle of myth, death, and legend. Thatâs not to say OSR games donât do this tooâbut here, it really clicked for me.
Weâre back, and Iâm loving it. Check out Juddâs GM write-up here: Mythic Bastionland: Knights Errant
ICYMI
Iâve been yapping about EVE Online, and Adam posted a warning⊠for his future self. It may be too late for me.
Sarah Doom continues to deliver design goodness on Patreon.
This weekâs Bundle of Holding: Tiny RPG bundle.
Curious about Open Hearth? Hereâs the quick intro: What is Open Hearth?.
Thanks for reading, thanks for playing, and thanks for supporting the strange stuff.
I personally just subscribe to RPG newsletters by interesting people to see what theyâre playing, thinking, working on, and talking aboutâbut thatâs just me skimming free content. I wanted to comment on THIS one to note that thatâs a fascinating link about providing value via PAID subscriptions, though.
Weâve also seen some podcasts and newsletters offer a selective breakdown in what they monetize vs what they release free (e.g., free reviews vs paywalled bonus commentary on Between Two Cairns; free everything eventually vs paywalled early access for patrons for many creatorsâ Patreon offerings). Iâm curious what your audience might identify as an ideal split, if you wanted to go that route.