I’m a contributing writer for one of the Cortex Prime Kickstarter spotlight settings. I did the gig, got paid. It’s done, I’d do it again. That is to say, I’m not a Cortex Prime staffer or on the Fandom payroll. There’s a lot of heat out there about the current license Fandom has put forth for Cortex. I’m not a lawyer. I hear there’s some activity to address the community license language. As a gig worker before it was cool I gotta say I’ve seen a lot of licenses and contracts. You must understand what you’re in for and what you’re okay with and walk away from the rest. YMMV.
Anyhoo — I’m gonna take a swing at this community license for Cortex Prime. I’ll revisit my earlier musings of a West Marches game using Cortex Prime. I’ll run playtests over in my discord and post my thoughts and stuff right here. I’ve been a fan of the Cortex games since the days of Marvel Heroic RPG and The Firefly RPG. I’m also a fan of the DIY culture of BX games. My BX games are mostly West Marches-styled sessions, large groups, and fast, lethal combat. Can I get that feel in Cortex Prime?!
Why not just play BX? Because some of us can’t help but tinker for that sweet spot of gaming experience. I want my peanut butter WITH my chocolate! From BX I like the differences in the XP rate of advancement in classes. I like the emergent play that comes from the simplicity of the stats and BX culture. I like how lethal combat can be with a few small, low-friction tweaks. I LOVE the sandbox. Cortex brings descriptive elements with mechanical weight; Distinctions for example. I like milestones as an advancement cycle for this project. There’s the Action Order initiative which is tactical and fun, and the DOOM POOL, ‘nuff said.
So a series is made! Grab your Cortex rules and let’s dig in!